Saturday, May 10, 2014

Game Culture Blog 14

http://www.avclub.com/article/for-our-consideration-turnerization-classic-games-107150

I llooovee roms and emulators. They are the greatest way for me to enjoy the classics from my childhood without having to find and then carry all my old GameBoys. Granted some emulators could hurt some game studios, but this is only if they are running an emulator that can run much newer games, I don't know any off the top of my head really so I'll call it Dolphin. Dolphin has the power to run to GameCube and Wii games in full 1080p. This could potentially draw some profits away Nintendo, but honestly there's only one franchise that I would even be interested in, Super Smash Bros. But in a few years when the Wii is (even more) obsolete, we'll be glad that Dolphin exists to enjoy our favorite Nintendo classics.

Monday, May 5, 2014

Game Culture Blog 13

http://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php

Damn, I never realized how difficult it was for them to make Half-Life, especially since they has to restart the process. I assume that when developing a game, at least one person has a good idea of how he/she wants the game to be. So when they described the brainstorming meetings as "grueling" it sounded very painful. On the other hand, it all paid off because they made an incredible game. I really like how they said that the environment must acknowledge the player in order for the player to actually care about it. I believe that this type of thinking helps create a new standard for what is considered a "good game." A player that feels they have a lasting effect on the environment will overall be more attached to the game's environment that in a game where the player feels useless or small. Hopefully this type of thinking will continue being used and pushed forward for overall better gaming experiences.