Monday, May 5, 2014

Game Culture Blog 13

http://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php

Damn, I never realized how difficult it was for them to make Half-Life, especially since they has to restart the process. I assume that when developing a game, at least one person has a good idea of how he/she wants the game to be. So when they described the brainstorming meetings as "grueling" it sounded very painful. On the other hand, it all paid off because they made an incredible game. I really like how they said that the environment must acknowledge the player in order for the player to actually care about it. I believe that this type of thinking helps create a new standard for what is considered a "good game." A player that feels they have a lasting effect on the environment will overall be more attached to the game's environment that in a game where the player feels useless or small. Hopefully this type of thinking will continue being used and pushed forward for overall better gaming experiences.

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